Red Moon Monday: Coatls development

We hope you are all doing well and your week starts with plenty of energy, filled with great promise and plenty of health. We at Draco are keeping our good health and back with more news about the project.

Hello dragonbonded

We hope you are all doing well and your week starts with plenty of energy, filled with great promise and plenty of health. We at Draco are keeping our good health and back with more news about the project.

Project Status

Pledge Manager: The team is currently working in setting up the pledge manager and we expect to see some great progress by the end of this week. Our goal is to send surveys in January 2nd.

The Book: We have already sent the first of the adventures (Baastherox's) for thorough editorial review and are making all the pertinent changes suggested by our editor. That said , we currently are in the process of delivering the second one (Kuxcoatl's) and the book's Introduction so they can receive the same treatment. This will be going right until the Christmas-New Year break, but for you it means we will have two other adventures sorted out (Aureus' and Sivax's, most likely) before the year ends. Not bad, huh?


Lore of the Great Wyrms



Azhurma Kuxcoatl is the indisputed leader of the Coatl dragons, the brood best known for their constant search for knowledge and insatiable curiosity. While as competitive and as motivated by the acquisition of increasing amounts of power as the rest of dragonkind, the Coatl are also well known to regularly cooperate and compare notes amongst themselves for everything that adds to the brood's collective knowledge, greatly increases the individual Coatl's chances to claim even more power for themselves.


Ideas to Mechanics

Keeping with the Coatl theme of this Red Moon Monday's update, let us tell you about how we came to this particular series of mechanics regarding how magic works—or doesn't—in Drakha.


First, Great Wyrms of Drakha is a book designed to provide you with high level adventures so you can challange your players and enjoy your games sessions with them. In order to do that, Daniel Ehrli—our Creative Director and the master artificer for this project—was adamant to stress the part where we present you with real challenges, and our rationale is that at certain (high) levels, magic becomes something that adventurers greatly favor both as part of their arsenal and as utilitarian elements for their various daring exploits. Why wouldn't they, as these levels of magical resources are both powerful and effective? Magic usually allows for the party to gain a nigh unsurmountable advantage over their opponents or significantly reduces the danger posed by certain conditions and situations.


So, Ehrli reckoned, knowing the Red Moon is devoid of naturally-occuring Vaala and having the Kadmic runes as the main source for Ihrallem Drakir (Draconic Magic), what if we tweak magic a bit so certain of the most powerful spells are not easily available and others work... differently to what the players are accustomed to?


Thus, the nature of the magic available to the player characters in Drakha varies from region to region based on the nature of the brood inhabiting it, and their Azhurma's natural affinities, which in the case of the Coatl means interesting twists and turns for the School of Enchantment and a "possible" explanation for their unerring teleportation abilities. And that's a wrap for this week. See you soon for another Red Moon Monday! In the meantime, have a great week, and remember #StaySafe and #PleaseWearYourMask.



#dracostudios #warforchickenisland #rpg #boardgame

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