This was a great weekend for Lords of Vaala and we have an exciting update to celebrate.
In this update you will find:
New Generals being unlocked
Spotlight: Legends of Valerna (expansion)
Spotlight: Creatures of Valerna (expansion)
New add-ons poll & existing add-ons
How to include add-ons to your pledge
New STL / PnP reward tier with all core content & expansions
Announcing double-sided game board with color side
Let's get started!
Your FREE copy of Armies of Blood & Dreams now includes a new Allarian general (miniature and character card) with its own Vaala cards. The next stretch goal will unlock a new Tyverian general.
Here's what the next stretch goals look like:
Surprise! By removing the alternate poses, we have manage to streamline the stretch goals plan and we are very close to convert Armies of Blood & Dreams into a standalone game —a lite wargame starter for Battles of Valerna.
Now, let's talk about each of the add-ons, which will help us reach stretch goals faster if you decide to include some to your pledge.
LEGENDS OF VALERNA
This expansion includes 2 new generals (1 for Allaria and 1 for Tyveria) along with 2 new asymmetric characters that extend the player count up to 6 or may replace the Dragon players in games with fewer players (except as Faceless players with AI). These characters play similar to dragons but with a twist —none of them can collect Power tokens from the board; instead they destroy tokens in the board and gain power in a different way.
The Fell Knight
A dream entity who desperately wants to be real, who gains power by acknowledgement —through deal-making and other trickster, recognizably faerie ploys.
Each round, players may bid Power tokens in their player boards. The highest bidder gets the Alliance token. The Fell Knight cannot attack their ally. If no player gets the Alliance token, the Fell Knight gets +2 combat value.
Whenever the Fell Knight fills their essence track by destroying units (2), the Fell Knight and their ally gain 1 Power token each. The Fell Knight is a sturdy character with 6 Hit Points and a constant combat value (3 or 2 dice). When the Fell Knight destroys power on the board, their ally gets 1 Power token and afterwards, the Fell Kinght heals 2 wounds for each power destroyed.
The alliance is even more appealing with the Fell Knight's vaala cards, which offer their ally interesting benefits, and the Fell Knight gets power in return if their ally decides to take the benefit. Here are some examples of the Fell Knight's vaala cards:
Fai Guidance - Cost: 2 Power
Place this card in front of you. Until the end of the round, your ally may treat Glyphs on their action cards as being any other Glyph on their player board. Each time they use this ability, gain 1 power.
Claim what is due - Cost: 2 Power
Choose any number of friendly units in your region. Your ally may return the token of alliance to you, if they do not, add the chosen units to your essence track (gaining power as normal).
If you would like to see the Fell Knight in action, here's a livestream of 5-player game featuring the Fell Knight.
A being who gains power by haunting and draining a player of their choice through due to a cosmic, magical grudge.
Each round, the Kadhah gives the Doom token to any player, if the player chosen has the most (or tied for the most) power, the Kadhah gains 1 power. This player is doomed and the Kadhah has +2 combat value against that player.
The Kadhah also fills its essence track with 2 destroyed units and gets 1 Power token afterwards. While the Kadhah is very powerful and rolls many dice against the Doomed player, it can be destroyed with 3 wounds. Once the Kadhah is destroyed, it will activate the vaala glyph on each subsequent turn until the round is over. At that time, the Kadhah will respawn in a random uncontrolled location, stronger with the Vaala cards that remain face-up for the whole round. Here are some vaala cards from the Kadhah:
Blood tether - Cost: 1 Power
Place this card in front of you until the Kadhah is destroyed. Whenever the doomed player casts a Vaala card, you may destroy a unit or wound a dragon in a region adjacent to the Kadhah.
Siphon - Cost: 1 Power
Place this card in front of you until the Kadhah is destroyed. Whenever the doomed player takes one or more power from a region adjacent to the Kadhah, gain 1 power.
Onatella Pai The crimelord
The leader of the Grand Guild and the most important figure inside the Golden Gnome culture in Allaria. Devious, intimidating and politic, she made her way into the main spheres of power in Allaria.
Onatella Pai is a general who manipulates armies or dragons to change their plans by changing the scenario of the board, whether with diplomacy or treason, you can never take for granted the loyalty of anyone while she is the commanding general of Allaria.
Here are some of her Vaala cards:
An offer you cannot refuse - Cost: 2 Power
Choose any enemy upgrade and take it, adding it to your player board.
Manipulation - Cost: 1 Power
Choose an enemy general or Dragon and move it to an adjacent region. If you choose a general, the region must be uncontrolled or friendly to that player.
While dragonbonded, whenever she or her bonded dragon collect Power tokens from the board, they may collect 1 additional Power token if able.
The miniature is still in progress but we will see her seated on her ornamented tripod.
Onatella Pai (alternate general for Allaria)
Sagriv The alchemist spy
An expert shiv alchemist from Tyveria, who experiments with different kind of poisons. Although chaotic and erratic, his clever mind and intelligence make him an occasional counselor for the emperor.
Sagriv lays secret traps that will make his foes to double guess their actions. All of his vaala cards cost 2 Power to play, but they are played face-down until the condition is triggered.
Some examples of his vaala cards:
Explosives - Cost: 2 Power
Play this card face-down in front of you. You may reveal this card at any time to turn a critical hit into 3 standard hits.
Smoke bombs - Cost: 2 Power
Play this card face down in front of you. You may reveal this card when a combat is initiated to retreat from the region immediately.
Being dragonbonded allows Sagriv's bonded dragon to look at his face-down traps and activate them too.
Sagriv (Alternate general for Tyveria)
More content to Legends of Valerna
We are very close to add additional mini expansions to this pack, increasing its value but not its pledge amount for you.
If at least 1000 copies of Legends of Valerna are taken, we will add the Draconic offerings miniexpansion and the Captains miniexpansion