What’s the Cypher System?

The Cypher System is the critically acclaimed game engine that powers any campaign in any genre. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. Lauded for its elegance, ease of use, flexibility, and narrative focus, the Cypher System unleashes GMs’ creativity and players with intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design.

How does it feel from a player perspective?

It's fun and lightweight; the Cypher System is easy for beginners to learn but offers all the depth, nuance, and complexity you want. Some people call it a “rules-light” system, but it has the power and sophistication of much more mechanically heavy games—and yet it is substantially more flexible. GMs find the game easy to prep for — it frees up the GM’s attention, in prep and at the game table, to focus on fantastic, creative ideas rather than numbers, mechanics, and “crunch.”

Cypher System characters are built from the concept up. A descriptive sentence provides an easily understood overview of the character and the mechanical basis for skills, abilities, and stats. And the Cypher System gives players exceptional narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed.

How swift is a game with the Cypher System?

Very fast. Encounters continue to be swift even at later tiers (if not a little bit faster). Keep in mind that the game isn't all about combat compared to D&D, so fights getting bigger and faster sometimes might not make sense if you're used to D&D.

Most encounters will take anywhere between 5-20 mins depending on the situation. Even if you increase the number of monsters in an encounter, you're supposed to double/triple/quadruple them up and increase their difficulty level and damage output, so you're rarely keeping track of more than a handful of foes at a time. Combat can be slower if you have one of those players who wait until their turn and then spends five minutes looking at their character sheet before realizing that "lasers" is their only combat maneuver.

Test it yourself!

You can try this innovative system, with this link to download the FREE PREVIEW for you to run your own games!

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