On a tiny volcanic island, chickens struggle for dominance over other clans.
Legendary chickens lead their kin to war, striving to become King of Chicken Island by humiliating other leaders in front of the clans. Whoever manages to become the most respected chicken in battle shall wear the crest crown and rule – not for long.
War for Chicken Island was possible thanks
to 2541 amazing backers from our
Chicken Army Funded on December 2018.
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FREQUENTLY ASKED QUESTIONS
Game balance requires the number of cards to exceed the corresponding miniatures. Towers do not necessarily have to contain the same amount of cards.
Is it possible to request a replacement? Some cards have arrived in a different language from that of my pledge, which is Italian.
We have a small situation with our Italian version where some of our cards have been published in English. We are aware of this issue and we promise we will improve for the upcoming editions. Thank you for understanding.
The acrylic shield tokens were changed for the egg shields.
Why does the game have meeples?
Meeples can be placed in the board and you can place the cardboard markers in the piloted machine's card. They are optional.
Correct, you don't use all the territory tiles, just one per player.
The rules state that play continues clockwise until all players are done, so yes, player A may play a card even though they didn't play one last time. The round continues until all players have passed consecutively without playing cards, so for example, if you play a card, I don't and then you play another card, I can play a card if I wish to. If I don't, you may play again or pass.
Correct, they all would be able to pass over lava as long as they are banding.
In the example from our test above, Player A played 2 scrolls that allowed them to draw 3 cards at the end of combat.
Yes, they are drawn and resolved one at a time.
While banding, only one unit should remain on the tiles (if it is a piloted soldier, the chicken pilot remains). All other banding chickens or minis are removed and placed in your personal zone with their pilots on their cards. You can vertically align the cards from all banded units and hexes in your personal zone to mark they all are banding.
Catastrophe cards are played as soon as they are drawn.
Strategy cards (permanent; limit of 1) can be played during the Take actions step of the active player's turn or during combat (face down). Magic cards can only be played in combat unless that card specifies another time to play; then, it can only be played at the specified time.
Yes, as long as their destination is a legal hex.
Teleport indicates it should be played at the end of your turn. But to answer your question (which can be caused by the Kickstarter exclusive card Place Exchange), the combat still resolves and takes place. The attack has already started in a legal way, only the last step (Scroll cards) is being resolved.
Does the player who revealed the hurricane get affected, or do they get to choose which player is affected? Then is the player who is affected by the first part of hurricane the player whose units move or is it someone else?
They get to choose which player is affected. The moved chicken can be from a different player.
If someone kills or destroys a machine or pilot, the chickens will "die" and you can recover them as you recover resources, depending on your strategy.
If you had two units in different hexes both next to the same enemy unit, and you had two move/attack dice to spend, could you use them to attack the enemy unit/hex at the same time (so that you could add up their attack values)?
Only one attack a time. The only exception could be Krestos, which can attack two units at once with a single attack action.
Yes! It can. Any unit or leader that can walk in lava can end their turn there without any harm. However, eruption cards still destroy them if they are adjacent to the chosen tile.
Leaders adjacent to an exploding volcano lose shield markers but are not destroyed.